Of Persons One Would Wish to Have Seen

by William Hazlitt

Assigned by 1 of the 9 reading lists

An essay recalling an evening at Charles Lamb's some twenty years earlier, when the company played the game of naming which dead persons they would most like to have met. Lamb, the essay's real subject, rejects the obvious choices, argues for Sir Thomas Browne and Fulke Greville, and at the end names Christ, before which the room falls silent. Along the way the talk takes in Chaucer, Shakespeare, Newton, Locke, Pope, Dr Johnson, Rousseau and the conversation of geniuses generally.

We recommendSelected WritingsOxford World's Classics, 2009Jon Cook's selection is the best single volume of Hazlitt's essays; the Harvard Classics text is free online.

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Written
1826
Form
Essay
Language
English
Length
Short · 15 ppunder 120 pages
Difficulty
Moderate2 of 5 for a first-year reader

Why it's on the list

Hazlitt frames the essay as a memory of an evening game played at Charles Lamb's some twenty years earlier, guests naming which dead figures they would most wish to have met, but the essay's real subject is Lamb himself, whose actual answers refuse the obvious, expected choices, passing over the era's more fashionable names to argue instead for Sir Thomas Browne and Fulke Greville, writers valued for the specific, idiosyncratic pleasure of their company rather than their historical importance. The essay's structure builds toward a genuine surprise: after ranging conversationally across Chaucer, Shakespeare, Newton, Locke, Pope and Rousseau, weighing the pleasure of meeting genius against the risk of disappointment, Lamb names Christ last, and the entire room falls silent, the parlor game's playful literary speculation suddenly running up against a name too serious for the same casual comparison. Hazlitt's essay, ostensibly light table talk about a hypothetical dinner party, ends up saying something genuinely precise about the difference between admiring a writer's mind and encountering something beyond admiration altogether.

Key themes

Art and beauty
Lamb's preference for Sir Thomas Browne and Fulke Greville over more obviously celebrated figures values the specific, idiosyncratic pleasure of a writer's company and style over conventional historical importance, treating literary taste as a genuinely personal rather than merely canonical judgment.
The self and identity
The parlor game of naming which dead persons one would wish to have met reveals character through preference, Lamb's own unexpected choices telling readers considerably more about his particular sensibility than a predictable list of celebrated names would have.
Knowledge and truth
The essay's wide-ranging conversational survey of Chaucer, Shakespeare, Newton, Locke, Pope, Johnson and Rousseau treats intellectual and literary admiration as a genuinely social, conversational activity rather than a solitary or purely academic exercise.
Language and rhetoric
Hazlitt reproduces the actual texture of table talk among literary friends, capturing how such conversation moves associatively between names and judgments, making the essay itself a demonstration of the conversational genius it describes rather than merely a report of it.

Which edition to read

  1. Our pick

    Selected Writings

    Oxford World's Classics, 2009

    Jon Cook's selection is the best single volume of Hazlitt's essays; the Harvard Classics text is free online.

    Amazon: the Oxford World's Classics edition, opens in a new tabBookshop.org: the Oxford World's Classics edition, opens in a new tab

Overview

About fifteen pages, an essay by William Hazlitt published in 1826, recalling an evening at Charles Lamb’s some twenty years earlier when the assembled company played a parlor game, naming which dead persons they would most wish to have met. Although framed as a report of this game, the essay’s genuine subject is Charles Lamb himself, whose particular answers, and the reasoning behind them, give Hazlitt his real material.

Lamb rejects the more obvious, fashionable choices the other guests propose, arguing instead for Sir Thomas Browne and Fulke Greville, writers valued for the specific, idiosyncratic pleasure of their company and prose style rather than for conventional historical importance. The conversation ranges widely across Chaucer, Shakespeare, Newton, Locke, Pope, Dr Johnson and Rousseau before Lamb’s final answer, naming Christ, brings the entire room to silence.

What happens

The parlor game. Hazlitt recalls an evening at Charles Lamb’s home some twenty years earlier, when the assembled literary company played a game of naming which dead historical or literary figures each guest would most wish to have actually met and spoken with.

Lamb’s unexpected choices. Rather than naming more obviously celebrated figures, Lamb argues for Sir Thomas Browne and Fulke Greville, writers whose specific prose style and idiosyncratic sensibility Lamb values for the particular pleasure of imagined company rather than for their broader historical or literary reputation.

The wide-ranging conversation. The discussion moves conversationally across a considerable range of figures, Chaucer, Shakespeare, Newton, Locke, Pope, Dr Johnson and Rousseau among them, weighing for each the specific appeal or potential disappointment of actual acquaintance against the more comfortable, distant pleasure of admiring their work from historical remove.

Lamb names Christ. At the game’s conclusion, Lamb names Christ as the person he would most wish to have seen, an answer that brings the entire room to silence, the evening’s playful literary speculation suddenly confronting a name too serious and too different in kind for the same casual comparative game.

Hazlitt’s portrait of Lamb. Throughout the essay, Hazlitt’s actual interest lies less in the game’s literary content than in what Lamb’s specific choices and the manner of his conversation reveal about his own distinctive character, making the essay finally a portrait of a particular literary personality as much as a report of an evening’s talk.

How to read it

Read the essay’s central parlor game as a device for character revelation rather than literary criticism proper; Lamb’s specific, unexpected choices matter here primarily for what they show about his own particular sensibility rather than as settled critical judgments about Browne, Greville or the other figures discussed.

Pay close attention to how the essay’s wide-ranging conversational structure itself performs the kind of literary genius and sociability it describes, Hazlitt reproducing the actual texture and movement of table talk among friends rather than simply summarizing its content after the fact.

Notice how carefully the essay builds toward Lamb’s final answer, Christ, through its preceding survey of more conventional literary and intellectual figures, so that the concluding silence lands as a genuine tonal shift rather than an arbitrary or sentimental addition to an otherwise playful piece.

Consider Hazlitt’s own evident affection for Lamb, visible throughout in how attentively the essay records his friend’s specific words and reasoning, as relevant to how you read the essay’s overall tone; this is a memorial tribute to a particular friend’s mind as much as a general meditation on genius and admiration.

Read this essay alongside Lamb’s own writing on Shakespeare’s tragedies to compare directly how two close literary friends and contemporaries, writing in the same familiar essay tradition, each approached questions of literary judgment, personal taste and genuine intellectual companionship.

Questions it raises

  • Does Lamb’s preference for Browne and Greville over more conventionally celebrated figures represent a genuinely defensible literary judgment, or does the essay treat this preference primarily as revealing character rather than making an actual critical argument about literary merit?
  • How does the essay’s conversational, associative structure, moving between numerous figures rather than developing a single sustained argument, shape its actual effectiveness compared to a more conventional literary essay with an explicit central thesis?
  • What does Lamb’s final answer, naming Christ after a sequence of purely literary and intellectual figures, actually accomplish for the essay’s structure and meaning? Does this ending feel like a natural culmination or an abrupt shift into different territory entirely?
  • How does Hazlitt’s evident personal affection for Lamb shape the essay’s portrait of him? Would the same conversational material, reported by a less sympathetic or less intimate observer, produce a meaningfully different account of Lamb’s character and judgment?
  • What does the specific parlor game Hazlitt describes, naming which dead persons one would wish to have met, reveal about how educated Romantic-era readers actually related to literary and historical figures from earlier periods? Does this game reflect a distinctive period attitude toward admiration and acquaintance?
  • Given that the essay is ostensibly about an evening’s light literary conversation, what does its genuine seriousness by the end suggest about the relationship between playful social conversation and more substantial reflection? Can trivial games reveal genuinely important things about character and belief?

Highlights

  1. The company at Charles Lamb's plays a game of naming which dead persons they would most wish to have met, and Lamb, rejecting the more obvious and fashionable choices other guests propose, argues instead for the considerably less expected Sir Thomas Browne and Fulke Greville.

    The parlor game and Lamb's unexpected choices

    Paraphrase of the essay's central premise and Lamb's characteristically idiosyncratic preferences within it.

  2. The conversation ranges widely across Chaucer, Shakespeare, Newton, Locke, Pope, Dr Johnson and Rousseau, weighing for each the specific pleasure or risk of actual acquaintance against the more distant pleasure of admiring their work from a comfortable historical remove.

    The wide-ranging conversation on genius

    Paraphrase of the essay's discursive survey of literary and intellectual figures, part of its broader meditation on admiration and acquaintance.

  3. At the end of the game, Lamb names Christ as the person he would most wish to have seen, and the entire room falls silent, the evening's playful literary speculation suddenly confronting a name too serious for the same casual comparative game.

    Lamb's naming of Christ

    Paraphrase of the essay's climactic turn, its central surprise ending the parlor game on a note the preceding literary conversation had not prepared readers for.

On Persons One Would Wish to Have Seen, HazlittCharles Lamb, Sir Thomas Browne, Fulke Greville, conversation, familiar essay, Romantic essayists, Lamb's Wednesdays, Nineteenth Century, Essay, English, Short, under 120 pages, Moderate, The Harvard Classics, Harvard Classics, Harvard, Five Foot Shelf, Eliot's Five-Foot Shelf, Dr. Eliot's, Volume 27